Full release changelog
This release moves SOLREIGN from “many systems aboard” to “the station actually uses them.” It combines a major SOLREIGN gameplay integration, a large Space Station 14 upstream synchronization, an engine upgrade, seven-map content wiring, a broad production activation, and a post-release rendering repair.
Release scale
- 597 commits are present in the stabilized release range.
- 267 upstream Space Station 14 commits were synchronized.
- 2,147 files changed in the principal release composition.
- 40 major SOLREIGN systems were added, recovered, completed, or connected.
- 55 of 57 SOLREIGN server-side feature switches are active.
- All seven SOLREIGN rotation maps received the community-fixture wiring pass.
- RobustToolbox was upgraded to v284.0.2.
- The recorded pre-release battery completed with 2,690 passing tests and zero failures.
An enabled system is not guaranteed to fire every shift. Population, job, station condition, map, cooldown, event scheduling, consent, and external service requirements still determine when a feature becomes visible.
New-player experience and belonging
First Shift
- First Shift assignments are active.
- New arrivals are directed toward the First Shift beacon.
- The assignment system now has a real station interaction point instead of existing only in code.
- Map-specific First Shift vista moments are active.
- The onboarding round-start beat is active.
- Low-population lobby reminders help new players find the supported first steps without blocking normal joining or admin-help paths.
Wingmates
- Wingmate pairing is active.
- Wingmate jobs are offered by the job system rather than remaining hidden.
- Wingmate jobs now have valid spawn points.
- Paired players receive the intended private-radio continuity.
- Automatic guide eligibility is active, allowing experienced players to help without requiring a manual approval for every shift.
- Pair-again and reunion-oriented continuity systems are aboard for returning players.
- Decline and consent boundaries remain part of the social design.
Social texture
- Returning-player reunion moments are aboard.
- Newcomer mentor tags make experienced crew easier to identify.
- Flavor roles and department-orientation support were expanded.
- Station visitors and additional ghost-role opportunities were added.
- The “social cheap adds” package is active, including lightweight greetings, social milestone toasts, and return prompts.
- Pet companionship progression is aboard.
- Ian’s corgi placement was repaired after an earlier map-content regression.
PROVIDENCE and station personality
- The PROVIDENCE station voice is active.
- Immediate first-shift welcome messaging is active.
- The delayed, personally addressed First Shift welcome is active.
- PROVIDENCE death commiseration is active.
- The rare second-condolence follow-up is active.
- Reactive PROVIDENCE behavior is connected to real station and event state.
- PROVIDENCE’s idle-line pool was expanded.
- Low-population voice pacing was corrected so delivery no longer speeds up as the station empties.
- Research terminology now presents technologies as PROVIDENCE clearances, strengthening the station’s corporate identity.
- The older Station Directive flavor layer remains active alongside the newer Directives Fax system.
Persistent history, identity, and the Season Ledger
The Mark and Echoes
- The Mark continuity system is active.
- Mark return beats are active.
- Echoes of the Departed are active.
- The systems retain separate gates so a failure in one does not require disabling the other.
- Persistence paths were hardened against round restarts and asynchronous ledger reads.
First Death and memorials
- The Authored First Death is active.
- First-death observances use bounded, deterministic content rather than unrestricted generation.
- Memorial-console crash paths were repaired.
- First-death teardown and round-lifecycle behavior received dedicated qualification.
Shift records and player career
- The Shift Archive is active and can present recent shifts from real records.
- Records terminals are active.
- Perks are active and now use bounded eligibility and application rules.
- Corporate standing and ID-card standing paths were hardened.
- Personnel-file handling received additional validation.
- Returning-player and career-history information can feed the intended station surfaces.
Public identity systems
- The Crypt is active.
- Rivalry tracking is active.
- Salary-roster data is active for the connected economy and career systems.
- The privacy-bounded Live Map occupancy stream is active.
- Live Map publishes coarse eight-tile cell counts for living players on the primary station map; it excludes names, roles, account or session IDs, entity IDs, facing direction, and exact positions before the Director applies its delayed public projection.
- Public-facing identity remains governed by the existing approved display-name and privacy contracts rather than exposing raw account identifiers.
World continuity
- Cross-season world-state support is active.
- Corporate projects can use ledger-backed progress.
- Vessel identity and station-transponder state are aboard.
- The station can carry more consequences forward instead of resetting every story beat to zero.
Department gameplay
Security
- Emergency station-lockdown support is aboard.
- Armory martial-law behavior is aboard.
- Access-card and security-badge audit paths were added.
- The Compliance Hunter antagonist was recovered and population-scaled for SOLREIGN’s smaller shifts.
- Compliance terminal content was placed and crash-hardened.
- Antagonist rotation is active so selection history can reduce repetitive “same players every time” outcomes.
Medical
- Bio-quarantine gameplay is aboard.
- Contagion monitoring is aboard.
- Containment-field protocols are aboard.
- Species viability received additional spawn and organ checks.
- Shadow species received a missing-lung repair that previously caused asphyxiation on spawn.
- Spawn qualification now guards that crew arrive clothed and undamaged.
- Scar customization availability was made more consistent across species.
Engineering and Atmospherics
- Real power-grid diagnostics are active.
- Real atmospheric diagnostics are active.
- Diagnostic voice callouts are active.
- Power-contractor gameplay is active.
- Engine-core radiation containment is aboard.
- Power-grid blackout and substation mechanics are aboard.
- Atmospheric hazard alerts are aboard.
- A previously silent power diagnostic path now has a real caller and player presentation.
Cargo and Salvage
- Cargo delivery escrow is active.
- Bounties are active.
- The market is active.
- Low-population contracts are active.
- Fleet operations are active.
- Automated delivery and requisition paths are aboard.
- Salvage expedition shuttle support is aboard.
- Corporate cargo API behavior and shuttle-autopilot overshoot were repaired.
- Unified material-silo content was recovered.
Science
- The SOLREIGN technology web is active.
- Tech-web progression can participate in the connected station economy.
- Genetics escrow and mutation support are active.
- Chemistry synthesis content is aboard.
- Research unlock registration is aboard.
- The genetics, cargo, and research reward paths include bounded escrow or safeguard behavior rather than unguarded rewards.
Command
- Department goals and shift milestones are aboard.
- Corporate standing and faction-allegiance systems are aboard.
- Directives Fax is active.
- Station Audits are active.
- Audit inspection consequences are active behind their independent sub-gate.
- Corporate round modifiers are aboard, including budget cuts, pizza parties, and budget-surplus variants.
- Corporate projects have a station console and persistent backing.
Economy, contracts, and connected work
- Low-population contracts were recovered and enabled.
- Salary data now connects shift rosters to the economy layer.
- The market and bounty systems are enabled.
- Cargo escrow, genetics escrow, and tech-web progression are active.
- Perks are active with bounded rules.
- Fleet operations connect shuttle and expedition work to the wider station.
- Corporate projects create longer-running cooperative goals.
- Department goals and audits create more visible consequences for normal station labor.
- Material-silo and cargo paths were repaired so station work can feed the same connected resource loop.
Events, direction, and antagonists
- The Director channel is active.
- Director broadcasts are active.
- The in-game Oracle path is active.
- Station Directives are active.
- Directives Fax is active.
- Station Audits and inspection consequences are active.
- Acid Storm is active as a supported station event.
- Reactive PROVIDENCE can respond to real event state.
- Event threat-budget and scheduling work was integrated.
- Dust-swarm event frequency was rate-limited.
- Low-population Command availability was repaired.
- Nocturne HTN lifecycle behavior received additional qualification.
- Season 1 Beat 3 event capabilities received reachability and observation coverage.
Activation does not mean unrestricted generation. Director and Oracle actions continue to pass through their existing allowlists, moderation boundaries, game-side gates, and deterministic fallbacks.
World presentation and moment-to-moment feedback
- FX Cue v1 is active.
- World Feedback FX v1 is active.
- World Feedback observation is active for bounded operational evidence.
- Physical impacts have richer presentation while non-physical internal harm remains outside the impact-cue path.
- Movement bob is active.
- The movement implementation includes lifecycle and retained-baseline safeguards.
- Reactive station-event feedback was expanded.
- Shuttle artificial gravity is active.
- Silicon battery behavior is active.
- Parallax ambient-music prototype rules were migrated for v284 compatibility.
- Compliance audio was repaired with a real packaged asset.
- The Corporate Unicorn received a valid animated sprite sheet.
- Character and UI presentation received a large sprite-arbitration and middle-option restyle pass.
Recreation, ghosts, and side activities
- Repeatable kart heats are active.
- Kart scoring received anti-cheat and lifecycle safeguards.
- Mini-golf scoring is aboard.
- Ghost cabinets and ghost-role reachability received dedicated coverage.
- Visitor and pet systems add more low-stakes activities between crises.
- Kart, ghost, and station recreation systems were qualified for low-population play rather than assuming a full server.
- The wrist organizer now gains small per-round phrasing changes as it is used.
- The static receiver has an active, probabilistic proximity payoff instead of remaining a decorative item.
Seven-map wiring
The community-fixture pass updated:
- Leviathan
- Meridian
- Nocturne
- Oasis
- Perihelion
- Terminus
- Verdant
Each rotation map now has deterministic placements for:
- a SOLREIGN Library Annex fixture;
- a SOLREIGN Noticeboard fixture;
- proximity to the existing Wingmate/First Shift community anchor.
The placement pipeline validates expected map state instead of blindly inserting content.
Additional map work in the release includes:
- zoo-containment content placed across all seven stations;
- corporate-project and community terminals made reachable;
- an Oasis admin-help reminder parity repair;
- orphaned prototype placements identified and repaired;
- First Shift and Wingmate interaction points made reachable;
- validation that the supported fixtures load on the rotation maps.
The Library and Noticeboard fixtures are physically present, but player-authored persistent writing remains disabled.
Upstream Space Station 14 synchronization
The release incorporates 267 upstream commits. Notable player-facing changes called out in the release composition include:
- stationary teleporters and updated station-transit behavior;
- the instrument interface overhaul, including volume control changes;
- organ-relations improvements;
- beard-hiding support;
- dynamic disposal-system power consumption;
- vehicle-unbuckling fixes;
- power-cell fixes;
- changeling-screech fixes;
- zero-gravity blade-speed corrections;
- the important scientific breakthrough that corgis can smoke.
The upstream synchronization also carries many smaller content, UI, balance, mapping, localization, and bug-fix changes.
Engine, launcher, and release infrastructure
- RobustToolbox is now v284.0.2.
- Client and server packages are pinned as a matching pair.
- Stock launcher and game-server hub compatibility were preserved.
- Prototype compatibility issues introduced by the engine update were repaired.
- A duplicate YAML key in drink prototypes was removed.
- Parallax rules were updated to the current engine schema.
- Release-build analyzer failures were repaired.
- The engine’s own sandbox type checker now participates in SOLREIGN content validation.
- A network-component parity guard was added to catch server/client component mismatches before release.
- A deterministic map-patch tool and manifest format now support repeatable, programmatic map updates.
- The map tool verifies expected tiles and occupants, preserves stable entity identities, and is backed by focused tests and map-load integration coverage.
- Release artifacts carry matching-client evidence and release qualification.
Production stabilization
The initial activation exposed a network-parity defect in two server-only components. Players could join and hear the station, but the world viewport was black.
The stabilization release:
- restored client/server component-table parity;
- restored normal player attachment and world rendering;
- retained the activated gameplay configuration.
Active SOLREIGN feature switches
All 55 approved SOLREIGN feature flags are active. The detailed, player-facing release sections above describe what that activation means in play without publishing internal configuration names.
Deliberately deferred
- Persistent player-authored Library writing remains disabled.
- Persistent player-authored Noticeboard writing remains disabled.
- Player flashlight brightness is unchanged in this release; its radius, falloff, energy, and contrast are a separate presentation-polish follow-up.
- Not every newly activated event or story system is forced into every round. Population rules, role requirements, map suitability, cooldowns, moderation, and operator controls continue to shape the shift.
The result is the broadest integrated SOLREIGN release so far: newcomers have a path into the station, ordinary work connects to persistent systems, the maps carry the community fixtures, PROVIDENCE reacts, the world has more feedback, and the station now remembers substantially more of what its crew does.
